Thursday, August 27, 2015

Draw Yugioh Characters

Yu-gi-oh is a accepted manga series, or Japanese cartoon, that has resulted in a figure of other cartoons, card games and video games. Use basic anime principles to draw human characters from Yu-gi-oh. Create the basic anime body shape by drawing a long, narrow trapezoid for the torso, long, narrow limbs and a thin neck connected to a heart-shaped head with a chin that comes to a point.2. Fill in classic anime facial features that vary depending on the facial expression.



Whereas Yu-gi-oh is an anime cartoon and a card game, you can appliance a quantity of income to ease you attain to haul Yu-gi-oh characters. Use some basic anime drawing tips, as well as card game context references, to draw favorite characters in the Yu-gi-oh series.

Instructions

1.


For a standard facial expression, choose a small, "L"-shaped pointed nose and a small line to indicate a closed mouth, with the prominent feature being large, round eyes flattened at the bottom. Remember to add eye detail, including the iris, pupil and a spot of shine.


3. Add Yu-gi-oh characteristics including the distinctive Yu-gi-oh hair and dress. The main character in Yu-gi-oh has spiked hair with 5 main points coming out from the head and colored yellow. He also wears a suit with coat tails and brass buttons, and usually carries accessories like cards in his hand.


4. Add other Yu-gi-oh characters like monsters to contextualize your Yu-gi-oh drawings. Remember that Yu-gi-oh has both human and non-human villains and characters, so your human villains will follow the same anime drawing steps as the main character. When drawing non-human monsters, continue to follow anime conventions like drawing large or small facial features depending on the expression and adding accessories like weapons.


5. Draw your Yu-gi-oh characters in action shots like those that appear on the trading cards. Yu-gi-oh is a suitable series for drawing action still shots because you can refer to the card games for example shots rather than work from memory or from in-motion animation.