Animation has been a sweetheart Craft embodiment for generations, and the cause of computer-generated 3D imagery in animation has fabricated it still added regular and expressive. Whether you're working with animation, you might yen to combine the two forms by placing your 2D characters in front of a 3D background on the other hand may not be trustworthy accomplish this. If that you chalk up the Correct software and familiarity it can be relatively child's play. All that it takes is a embryonic skill and a embryonic bit of patience in direction to constitute the scenes.
Instructions
1. Commence by portrayal some sketches to fix upon genuine how you longing your finished scene to glimpse. Decide which 3D elements will need to be modelled and the Category of colours you are going to thirst for to operate. You should too build letter of any 3D elements that Testament call for to be changed or moved during the circuit of your animation.
2.5. Open your animation program. You will be using the image or images that you rendered in your 3D program as the background image for your animation frames.
3. If any of your 3D objects will need to move or be changed during your animation, you should animate them in the 3D rendering program. Set your camera angle the way that you want it, animating any camera motions that you need further, in order to give your 3D scene the look and interaction that you want it To possess in your final animation.
4. Render your 3D scene, saving the render in the image format of your choice. If your scene contains any animations or camera movement, make sure to render each frame of the animation as a separate image. Once you have all of your 3D images saved, you can close your graphics program.
Originate your 3D software. Creating the scene may be a bit bout consuming, as you Testament annex to pattern everything that Testament be present in it and then place it where you want it in the final animation. Use graphics software such as Photoshop or GIMP to texture your various 3D objects, making sure that you also remember to create textures for the ground or floor, the backdrop, and the sky or ceiling. Using either the graphics software that you used before, a scanner, or the animating software itself, begin creating each frame of the 2D animation on top of the 3D rendered background.
6. Should you have any camera changes or changes occurring in the 3D background scene, make sure that you change the background image to the appropriate rendered image as you reach each frame where a change needs to occur. Continue working on your animation frame by frame until it is complete and your 2D character moves around in the 3D world you have created in just the way you want them to.